shit spire
sugary spire but shitty
Status | In development |
Category | Game mod |
Author | kreepy |
More posts
- V1.511 days ago
- V1.433 days ago
- womp womp nwes38 days ago
- V1.349 days ago
- soon52 days ago
- revamp52 days ago
- V1.260 days ago
- sorry :(62 days ago
- almost done79 days ago
Comments
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OMG YAYYYYYAYAYAYY YIPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
already almost done, update releasing tomorrow.
OMGGHGGG YAYAYAYYAYY YIPEEEEEEEEEEEEEEEEE!!11!!!!!!!!!!!!!1!1!!
also I little bit started learning game maker 2
and I maded Mach system myself
take for free:
move_x = keyboard_check(vk_right) - keyboard_check(vk_left);
move_x *= move_speed;
if keyboard_check(vk_shift)
{
run += 1;
}
if keyboard_check_released(vk_shift)
{
run = 0;
}
if run = 0
{
mach = 0;
move_speed = 3;
sprite_index = IdlePlayer1;
}
if run > 0 and run < 25
{
mach = 1;
move_speed = 2;
sprite_index = Mach3;
}
else if run > 50 and run < 150
{
mach = 2;
move_speed = 4;
sprite_index = Mach3;
}
else if run > 150 and run < 500
{
mach = 3;
move_speed = 8;
sprite_index = Mach3;
}
else if run > 500
{
mach = 4;
move_speed = 16;
sprite_index = Mach3;
}
if (place_meeting(x, y+2, CollisonObject))
{
move_y = 0;
if (keyboard_check(ord("Z"))) move_y = -jump_speed;
}
else if move_y < 10
{
move_y += 1
}
move_and_collide(move_x, move_y, CollisonObject);
if move_x != 0
{
image_xscale = sign(move_x);
}
if (!place_meeting(x+move_x, y+2, CollisonObject) && place_meeting(x+move_x, y+10, CollisonObject))
{
move_y = abs(move_x);
move_x = 0;
}
move_and_collide(move_x, move_y, CollisonObject, 4, 0, 0, move_speed, -1);
what is this
step code for mach run
and for platfromer(I copied)
first Demo here -> https://vadimosolo.itch.io/untitled-browser
now added sounds and its cool I need to do sprites for mach stop and rotate and Mach system done!