good news


new HUD sprites soon

Get shit spire

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OMG YAYYYYYAYAYAYY YIPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

(1 edit)

already almost done, update releasing tomorrow.

OMGGHGGG YAYAYAYYAYY YIPEEEEEEEEEEEEEEEEE!!11!!!!!!!!!!!!!1!1!!

also I little bit started learning game maker 2

and I maded Mach system myself

(1 edit)

take for free:

move_x = keyboard_check(vk_right) - keyboard_check(vk_left);

move_x *= move_speed;

if keyboard_check(vk_shift)

{

run += 1;

}

if keyboard_check_released(vk_shift)

{

run = 0;

}

if run = 0

{

mach = 0;

move_speed = 3;

sprite_index = IdlePlayer1;

}

if run > 0 and run < 25

{

mach = 1;

move_speed = 2;

sprite_index = Mach3;

}

else if run > 50 and run < 150

{

mach = 2;

move_speed = 4;

sprite_index = Mach3;

}

else if run > 150 and run < 500

{

mach = 3;

move_speed = 8;

sprite_index = Mach3;

}

else if run > 500 

{

mach = 4;

move_speed = 16;

sprite_index = Mach3;

}

if (place_meeting(x, y+2, CollisonObject))

{

move_y = 0;

if (keyboard_check(ord("Z"))) move_y = -jump_speed;

}

else if move_y < 10

{

move_y += 1

}

move_and_collide(move_x, move_y, CollisonObject);

if move_x != 0

{

image_xscale = sign(move_x);

}

if (!place_meeting(x+move_x, y+2, CollisonObject) && place_meeting(x+move_x, y+10, CollisonObject))

{

move_y = abs(move_x);

move_x = 0;

}

move_and_collide(move_x, move_y, CollisonObject, 4, 0, 0, move_speed, -1);

what is this

step code for mach run

and for platfromer(I copied)

first Demo here -> https://vadimosolo.itch.io/untitled-browser

now added sounds and its cool I need to do sprites for mach stop and rotate and Mach system done!